Simple Physics Engine
I was tasked with making a simple physics engine in SFML, that created 2D shapes
which had collision and were affected by gravity.
I chose to also implement the
ability to click at the top of the screen to create these shapes, which were destroyed
after a certain amount of time.
I also decided to add some rectangles which collided
with certain shapes and not others.
Completed within a 2 week time frame.