HELLO
          I'm Ethan
a Games Programmer
        
        Welcome to my portfolio! I'm a Computer Games Programming graduate from De Montfort University.
HELLO
Welcome to my portfolio! I'm a Computer Games Programming graduate from De Montfort University.
 
       
            A maths library in Rust, released as a standalone crate.
June 2025 - August 2025Fetching downloads...
 
            A University project to learn GLSL and the render pipeline.
November 2024 - January 2025 
            An OpenGL based renderer made for a university project.
October/November 2023 
            A link to my GitHub.
Ongoing
          September 2014 - July 2019
        
10 GCSEs - Grades 4-7
          September 2019 - July 2021
        
Level 3 Extended Diploma Games Design - Distinction
          September 2021 - July 2025
        
BSc (Hons) Computer Games Programming, First Class Honours
          August 2019 - August 2021
          Wolverhampton
        
          • Working quickly and efficiently with colleagues to process food orders within the maximum 20 minute time
          slot whilst meeting the specification.
          • Maintaining hygiene standards in the kitchen such as by deep cleaning grills and fryers.
          • Serving food orders and working behind the bar when required.
          • Using the till and serving customers.
        
          August 2023 - December 2023
        
          • Worked collaboratively as part of a fast-paced kitchen team, managing a specific station on the line.
          • Supported colleagues across other sections when needed, maintaining flexibility and team efficiency.
          • Communicated clearly to coordinate timings and ensure all components of an order were prepared and plated
          simultaneously.
        
          October 2024 - March 2025
        
          (NDA protected - details limited by confidentiality agreement)
          • Collaborated on a Unity-based mobile game targeted at children, designed to support learning outcomes
          through interactive minigames.
          • Expanded pre-existing codebase with substantial new features and gameplay systems.
          • Rebuilt the UI system for better navigation, accessibility, and mobile optimization.
          • Delivered content and technical improvements independently, using agile principles, Git-based version
          control, and structured documentation practices.
        
 
      A Little About Me